Initialize engine version: 5.5.0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970M (ID=0x1618)
    Vendor:   NVIDIA
    VRAM:     3037 MB
    Driver:   21.21.13.6909
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\AmplifyMotion.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\M3D_DLL.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\M3D_DLL.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\ZKWCryptoPlayerPrefs.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\ZKWCryptoPlayerPrefs.dll into Unity Child Domain
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
- Completed reload, in  0.036 seconds
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on StartOptions
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

OnLevelWasLoaded was found on EventSystemChecker
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

desktop: 1920x1080 75Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.788938 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 6b8 -> priority: 1 
  Thread -> id: 15a8 -> priority: 1 
Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.312099 ms

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 641.
Total: 0.150518 ms (FindLiveObjects: 0.025283 ms CreateObjectMapping: 0.028839 ms MarkObjects: 0.073876 ms  DeleteObjects: 0.022123 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.411654 ms

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 653.
Total: 0.111802 ms (FindLiveObjects: 0.018962 ms CreateObjectMapping: 0.015407 ms MarkObjects: 0.068345 ms  DeleteObjects: 0.008691 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.266271 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 846.
Total: 0.988840 ms (FindLiveObjects: 0.037135 ms CreateObjectMapping: 0.015012 ms MarkObjects: 0.122469 ms  DeleteObjects: 0.813827 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.699951 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (door_small_hinge (1)).
 
(Filename:  Line: 532)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (door_small_hinge (4)).
 
(Filename:  Line: 532)

Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (door_small_hinge).
 
(Filename:  Line: 532)

Level Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

scene_1_demo
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Single
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene was loaded...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 15376.
Total: 7.943117 ms (FindLiveObjects: 0.664099 ms CreateObjectMapping: 0.373333 ms MarkObjects: 2.060643 ms  DeleteObjects: 4.844645 ms)

3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: C:\Users\Sir Bedlam\Desktop\Captured - Early Access Demo (v2.0.0)\Captured - Early Access Demo_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Setting up 6 worker threads for Enlighten.
  Thread -> id: 1628 -> priority: 1 
  Thread -> id: 20e0 -> priority: 1 
  Thread -> id: 1bf8 -> priority: 1 
  Thread -> id: b9c -> priority: 1 
  Thread -> id: 1030 -> priority: 1 
  Thread -> id: 8 -> priority: 1 
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.791420 ms
Level Loaded
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

main_menu
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Single
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Scene was loaded...
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2046 unused Assets to reduce memory usage. Loaded Objects now: 879.
Total: 32.898396 ms (FindLiveObjects: 0.173432 ms CreateObjectMapping: 0.085333 ms MarkObjects: 0.448790 ms  DeleteObjects: 32.190445 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1a2c -> priority: 1 
  Thread -> id: 141c -> priority: 1 
